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Old Mar 16, 2008, 11:17 AM // 11:17   #121
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Well in PvE the AI tends to attack the targets with the lowest HP. So if you;re a monk you'd like to have more hp than the rest of your team so you won't be targeted. I like to be balanced. Both HP and Energy. The same goes with pvp...there more hp will do the difference but also if you're not very experienced with energy management, a few more energy won't hurt
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Old Mar 16, 2008, 12:12 PM // 12:12   #122
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Always 600hp.
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Old Mar 16, 2008, 12:22 PM // 12:22   #123
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For energy you really don't need to have a large pool most the time (there are exceptions, if you ran the "Mind xxxx" skills I imagine it probably does - what's important is that you know how to manage your energy and use what you have efficiently, going with a higher pool is not managing it at all, just that in PVE you probably have enough in your pool to kill a group and wait for it to regen - and waiting for monks who have gone low for no good reasons is quite frankly annoying.

If it so happens you do start running low, it does happen... then it's possible to get a pool of 73 I think on a monk with the correct weapon sets.

As far as health goes, and I guess this applies more to PVP than PVE but having 630hp and a shield is the difference between dying and not dying. But even in PVE things throw big numbers at you, and that's also the difference between an unprotted person dying and not dying. (though +armor is really better for dealing with that as it makes the big number a lot smaller).

I personally think it's better to get good at managing your energy than trying to make up for not being able to with Radiant runes...

I also would assume that Radiant Runes might be useful in specific farming builds
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Old Mar 16, 2008, 12:24 PM // 12:24   #124
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Quote:
Originally Posted by aapo

- Learn the math... +100 armor reduces damage by 82.32%, then TNtF reduces that by 35%. That's 11.49% of damage received. This means 500 health character has effectively 500/0.11492 = 4350 health.
You HAVE heard of armor ignoring damage, right? Damage that bypasses armor doesnt get mitigated nor does your amazing armor alleviate any DoT effects like bleeding or deep wounding.
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Old Mar 16, 2008, 12:29 PM // 12:29   #125
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Quote:
Originally Posted by Tijger
You HAVE heard of armor ignoring damage, right? Damage that bypasses armor doesnt get mitigated nor does your amazing armor alleviate any DoT effects like bleeding or deep wounding.
Skills like Prot Spirit, RoF, TNTF, and ToF all mitigate damage from any source. Armor ignoring damage only ignores armor. Life steal and degen are the only mechanics that can ignore damage mitigation skills.
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Old Mar 16, 2008, 12:41 PM // 12:41   #126
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Quote:
Originally Posted by arcanemacabre
Skills like Prot Spirit, RoF, TNTF, and ToF all mitigate damage from any source. Armor ignoring damage only ignores armor. Life steal and degen are the only mechanics that can ignore damage mitigation skills.
But I thought preot spirit etc dont work against life steal either?
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Old Mar 16, 2008, 01:01 PM // 13:01   #127
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Originally Posted by JONO51
But I thought preot spirit etc dont work against life steal either?
They don't. That's what I said - life steal and degen are the only mechanics that ignore damage mitigation. Life steal is not damage, thus can't be called "armor ignoring damage."
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Old Mar 16, 2008, 01:18 PM // 13:18   #128
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Me around 600 depends weapon set and heros aroung 550. less than 500 = fail.
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Old Mar 16, 2008, 01:21 PM // 13:21   #129
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I dunno. I don't have any Sup Vigor on any of my main's armor cuz I'm too cheap to buy and they don't drop often(I've gotten 3 in a year and a half of playing). I usually hover between 400 and 460 because I use at least 2 Superior runes on each set. PvE isn't significantly harder due to having less than 500 HP. I worry more about Energy than HP.
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Old Mar 16, 2008, 01:50 PM // 13:50   #130
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Quote:
Originally Posted by Vamis Threen
Nah, 1hp is currently the lowest claim.


I win the thread.
I agree though, if people can run 1hp BiP necromancers and get by, obviously HP is dependant entirely on build, class, play style. Not necessity.

All this HM talk is bullsh*t. There are plenty of NM areas where you'll die if you have less than 600+ health. (If you suck. Badly.) I know plenty of players who use Sup runes in HM who have vanquisher titles, survivor titles, grind titles, you name it. (Gerard Butler uses Superior runes.)

Now if you excuse me, I'll go back to 55ing.

Last edited by Drakken Breathes Fire; Mar 16, 2008 at 01:54 PM // 13:54..
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Old Mar 16, 2008, 01:55 PM // 13:55   #131
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Quote:
Originally Posted by Bryant Again
Since I'm the warrior and want to be targeted the most, I go with around 485. Everyone else is above 515ish or so.
Didnt think about that ... Might get a low health hi-armor set for my pve warr.
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Old Mar 16, 2008, 02:00 PM // 14:00   #132
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Quote:
Originally Posted by HawkofStorms
Raptors use enchantments. Blinding surge > all of GW:EN (seriously, the charr are SO EASY because of this and everybody using Conjure Flame).

Daze is applied via rangers with BHA.
So your ranger can daze 10 lvl 26 Wind Riders at once, before they spam Cry and proceed to disable all your skills and burn all your energy? And what was your point about the raptors? Oh, and I suggest people running <450 hp go and find that massive devourer in HM, see what happens then
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Old Mar 16, 2008, 02:00 PM // 14:00   #133
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It really does have to do with YOUR play style. As much as the flame-baiters in this thread go back and forth between the utter 'epic fail' of having or not having an assload of health, it really is up to you. Most of them are just too retarded to do that think for themselves, not play like a noob or follow the crowd thing anyway.

Basically, try it one way, if you have problems, change it up. Try it with 400 HP. If you get by, super. If not, add some HP until you no longer have problems. Mind you, deaths may occur because you are an aggro-(another word for slut), not because you lack health.

Me:
NM: 415 HP
HM: 500+ HP
PvP ~600 HP
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Old Mar 16, 2008, 02:05 PM // 14:05   #134
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In all seriousness;
NM 55-405 HP
HM 55-405 HP
PVP 255-769. (It's my secret.)

Last edited by Drakken Breathes Fire; Mar 16, 2008 at 02:13 PM // 14:13..
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Old Mar 16, 2008, 02:08 PM // 14:08   #135
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650hp on my necro
500+ on my other 10 chars
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Old Mar 16, 2008, 02:09 PM // 14:09   #136
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Quote:
Originally Posted by Brayolnne
Ok, I have to ask because I'm just starting to get into Builds and this seems to be contradicting what I'm seeing in PvXWiki and similar locations. As I'm in the middle of revamping my armor this is of some concern. Luckily I'm "living off the land" for the runes - not purchasing them. So if I've read correctly:
  • Your armor uses Survivor + Vitae, + best Vigor you can get, + Minor runes? (Some appear to be using Majors instead.)
  • Does this hold true for all character types (casters, melee, ranged)? (So no Radiant + Attunement "sets" used for casters instead?)
  • Is this true for your characters only, or characters & heroes?
I don't want to hijack the thread or disrupt the conversation. So please send me a PM instead of posting here. I would truly appreciate the clarification.

Thank You... "And we now return you to our regularly scheduled program."
Yes, Minor runes, hp stuff. Majors are okay if you cant afford minor runes or if you need to meet multiple breakpoints anddont have att points. You can use + Armor if you cant afford HP, its not bad either.
Yes, no energy x for ranged characters. They are no that safe in backline. And they dont need max energy.
Yes, heroes are in no way excluded from benefiting from high hp. Go for it.

PvX wiki will sometimes tell you to use Superior runes and energy insignia ... It will tell you to do it even if it is pretty stupid thing to do (I had good laugh when i was pvx atricle suggesting energy insignia and superior rune on P/Mo with infuse health ...) PvX also suggests sundering on daggers and swords and bows (Pretty bad suggestions, trust me.).

So, feel free to ignore equipment notes at PvX.
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Old Mar 16, 2008, 02:23 PM // 14:23   #137
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Quote:
Originally Posted by zwei2stein
Yes, Minor runes, hp stuff. Majors are okay if you cant afford minor runes or if you need to meet multiple breakpoints anddont have att points. You can use + Armor if you cant afford HP, its not bad either.
Yes, no energy x for ranged characters. They are no that safe in backline. And they dont need max energy.
Yes, heroes are in no way excluded from benefiting from high hp. Go for it.

PvX wiki will sometimes tell you to use Superior runes and energy insignia ... It will tell you to do it even if it is pretty stupid thing to do (I had good laugh when i was pvx atricle suggesting energy insignia and superior rune on P/Mo with infuse health ...) PvX also suggests sundering on daggers and swords and bows (Pretty bad suggestions, trust me.).

So, feel free to ignore equipment notes at PvX.
I laugh every time they recommend Radiant on Eles.

On-topic - mid-500s to low 600s usually.
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Old Mar 16, 2008, 02:53 PM // 14:53   #138
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Quote:
Originally Posted by Talarian
So your ranger can daze 10 lvl 26 Wind Riders at once, before they spam Cry and proceed to disable all your skills and burn all your energy? And what was your point about the raptors? Oh, and I suggest people running <450 hp go and find that massive devourer in HM, see what happens then
BHA + Epedimic

Seriously. Stop reading wiki builds and think for yourself.

Oh... and I don't run <450, I'm just explaining how you can easily develop counters.
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Old Mar 16, 2008, 02:58 PM // 14:58   #139
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I usually run sup runes (500-530) in HM until I die. Then CC and I switch to minor runes (570-600) (NM: always sup runes..no danger there). Heroes are all 550-600 (except MM, the only hero with sup rune: 500HP).
If you have low HP in PvP your team will loose if you die repeatedly because you accumulate DP quickly. In PvE you just use a CC and go on. Death becomes a problem only if it triggers a party wipe, but that has nothing to do with HP (Agro, res sigs, positioning bad builds yes, but not HP). With that said it is relatively easy to die in HM below 500HP, so I recommend the 500-600 range, but the more the safer.

Last edited by Vazze; Mar 16, 2008 at 03:02 PM // 15:02..
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Old Mar 16, 2008, 03:02 PM // 15:02   #140
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Quote:
Originally Posted by HawkofStorms
BHA + Epedimic

Seriously. Stop reading wiki builds and think for yourself.

Oh... and I don't run <450, I'm just explaining how you can easily develop counters.
That would work as a counter, if the mobs are balled. Doesn't always work like that. And I've been playing since before PvX existed, so don't judge me.

Anyways, as many people have said, the HP you want to run depends entirely on your play style and what class you play. As an ele, I need to avoid aggro at all costs. Obviously a warrior would want to have all the aggro. In my opinion though, having too low HP on the aggro magnets is unwise, as when they die, the squishy targets are next...
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